Tasha’s Cauldron of Everything is D&D’s hottest new addition, just nearing it’s first full month of release. WOTC’s expansion adds new subclasses, magic items, character creation rules, feats, and more!
If you haven’t caught the previous entries in the series, they’re a good place to start to catch up. The article below will cover the Duplicitous Manuscript and Eldritch Claw Tattoo magic items.
Duplicitous Manuscript Wondrous item, rare (requires attunement by wizard)
To you, this book is a magical spellbook. To anyone else, the book appears to be a volume of verbose romance fiction. As an action, you can change the book’s appearance and alter the plot of the romance. When found, the book contains the following spells: Hallucinatory Terrain, Major Image, Mirror Image, Mislead, Nystul’s Magic Aura, Phantasmal Force, and Silent Image. It functions as a spellbook for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains ld3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the illusion school. When a creature you can see makes an Intelligence (Investigation) check to discern the true nature of an illusion spell you cast or makes a saving throw against an illusion spell you cast, you can use your reaction and expend 1 charge to impose disadvantage on the roll.
Eldritch Claw Tattoo Wondrous item (tattoo), uncommon (requires attunement)
Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Magical Strikes – While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +l bonus to attack and damage rolls with unarmed strikes.
Eldritch Maul – As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra ld6 force damage on a hit. Once used, this bonus action can’t be used again until the next dawn.
If you like this content and would like to see more, it’s recommended to visit the Unearthed Arcana portion of the D&D website for more information. As always, be sure to stay tuned for the next part of the Magic Items series covering Tasha’s Cauldron of Everything!