Cyberpunk 2077 has a ton of stuff packed into its open world, and some faces are more familiar than others. One NPC looks similar to the infamous CEO of Tesla and SpaceX, Elon Musk.
The game opens with a choice between three character back stories, known as lifepaths. The Corpo lifepath starts you off in a bathroom with your character throwing up in the sink. A Musk-like character walks in shortly after. CD Projekt Red hasn’t confirmed anything, but his profile does resemble that of the tech magnate as originally reported by cnet.
Musk in-game. Credit: CNET
Musk had a friendly back-and-forth with the Cyberpunk 2077 Twitter account back in 2019 when he revealed Tesla’s Cybertruck. The exchange was short, but has led some fans to believe that the character really is him.
“We had a deal, Elon,” the tweet from the Polish studio read, followed with an eyes emoji. Musk replied with “See ya in 2077.”
See ya in 2077 😉
— Elon Musk (@elonmusk) November 22, 2019
The exchange doesn’t mean much and is not a confirmation of him being in Cyberpunk 2077, although other influencers have been officially added to the game. Twitch streamer Ben “CohhCarnage” Cassell, along with others, unveiled their in-game characters back in June. We could see a similar situation with Musk.
Cyberpunk 2077 has seen a mixed response from critics. Reviewers have enjoyed the games’ open world but have said that bugs and technical issues harm the experience significantly.
“The technical problems not only took me out of the game literally but also led me to question whether certain things throughout the game were intentional. It often took me a moment or two to determine whether a visual glitch was supposed to be happening due to V’s cyberware, which is a major part of the story, or if I needed to reload the game,” said Kallie Plagge in GameSpot’s Cyberpunk 2077 review. “There were a few instances where I couldn’t tell if dialogue or an event had been skipped due to a bug or by design, since there are times where the game will skip you ahead in time as part of a scene. I also found some exploration sequences frustrating because it was incredibly hard to tell if I was just missing the clue I was supposed to find or if it hadn’t popped up at all, and I ended up leaving areas and coming back later on multiple occasions out of confusion and frustration.”