Cyberpunk 2077 Features A Cameo From A Big Game Developer

Gaming

Cyberpunk 2077 Features A Cameo From A Big Game Developer

Cyberpunk 2077 contains a bevy of Easter eggs and one that can be uncovered relatively early on is for those who enjoy bar-hopping: A cameo by a famed games designer.

This revelation is a spoiler for Cyberpunk 2077, so read on at your own peril.

Before the title card splashes on the screen at the end of Act 1, the mission “The Heist” tasks you with breaking into a gaudy hotel. Once checked-in, you and Jackie encounter a gold-plated waitress, which prompts an option for you to either go to a room or check out the hotel. If you choose to look around a bit you’ll see the Death Stranding creator chatting it up.

Face the bartender and look to the right, where a booth hangs filled with various attendants. One of them is Hideo Kojima, called Oshima in-game, pontificating about games. To be specific, Kojima is criticizing braindances for having “expressive limitations,” saying his Tokyo-based research team is exploring ways to better capture the complexity of human emotion.

“I want my productions to convey real, raw human emotion,” Kojima says. “The feeling when you combine happiness and melancholy, or being calm with an underlying sense of anxiety. These complex, realistic feelings and emotions are what I aspire to recreate… woven into much better stories, of course.”

Here's Kojima in a video game talking about... video games.Here’s Kojima in a video game talking about… video games.

You can briefly interact with Oshima for one dialogue exchange, at which point nothing more happens after he asks you if you brought a pitch for him to look at.

Cyberpunk 2077 launches at midnight local time on December 10 for PC, PlayStation 4, PlayStation 5, Stadia, Xbox One, and Xbox Series X|S. (It’s worth noting that Xbox owners can play the game early if they’re willing to change their console’s region settings.) We scored the game a 7/10 in our Cyberpunk 2077, calling it an “otherwise disappointing experience” that’s largely held up by the strength of its RPG mechanics and the depth of its side characters.

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