Set in 1934 in the far reaches of the South Pacific, you play as a character called Norah who finds herself on a lush island paradise in the search for her missing husband. The nameless island is dotted with remnants of a lost civilisation, with its tropical forests and sandy shores intertwined with ancient ruins and occult mysteries.
Call of the Sea is heavily influenced by the works of author H.P. Lovecraft, albeit with a twist. Out of the Blue co-founder Tatiana Delgado said earlier this year that the studio is “trying to focus on the surreal and the oneiric more than the horrific and the grim. In short, Call of the Sea isn’t a descent into madness but a rise to sanity. Losing your mind makes you see a dream-like, colorful world.”
The developer also set its sights on next-gen early in development, with Delgado saying the team wanted to specifically “target the next gen” with Call of the Sea.
“As soon as we saw what was possible, we wanted to do it because–although we have a stylized, visual style, so it’s not realistic–we wanted to get as much as possible from the graphics side,” Delgado said. “And I think we can benefit a lot from the next-gen and, we’re kind of different for what you would expect from a next-gen game.”
Call of the Sea is now available for $20, or as part of an Xbox Game Pass subscription.
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