A new set of job listings from BioShock 4 developer Cloud Chamber Games–as spotted by Maruno NL3 on Twitter–has revealed that the next chapter in the series could be a big departure from previous games.
The developer is searching for a systems designer that specializes in “ambitious, narratively-driven project full of character and personality” and other developers who can flesh out the game’s dialogue systems.
Another listing for an applicant who would be responsible for “interactive world systems and non-AI systemic ecology” and “player growth systems” lists experience in RPG games as a requirement for the game that could be BioShock 4, which the studio describes as an “emergent sandbox world” that contains a “meaningful AI urban crowd system.”
These aren’t the first job listings that Cloud Chamber Games have posted since development on BioShock 4 began. In August the studio began searching for a lead environment modeler and gave away some details about the environment that the game will take place in an entirely new world.
Cloud Chamber was also on the hunt for a principle combat designer who liked “pushing boundaries and trying risky experiments that haven’t been seen before,” a cinematic artist with “Wes Anderson like precision and panache,” and a world designer who would help “create a ‘living’ world that offers players variety at every step of the game.”
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